Wrecking Crew NES Review

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There often comes a video game that can’t quite decide what it wants to be and what genre it so delicately plops itself in. Is it action? Is it platforming? Is it action-platforming? Is it “plactioning”, if such a hybrid exists? (For the record, if any game company uses “plactioning”to describe their game then royalties will be gratefully received here…). With today’s technological advancements, the envelope of gaming and the experience of gamers is being blurred more and more, with games being harder to define in one specific genre. Aside from FIFA, everyone knows where they stand with FIFA. But way back when in the mid 80’s, games knew what genre of gaming they were – there was no confusion and no hybrids which sound as awesome as they are #plactioning. As always in life however, there are exceptions to the rules, and today’s review focuses on one such game that that could walk the tightrope between two such genres in a subtle way (which is always the best kind) and was released in the infancy of the NES. The game in question is Wrecking Crew that features everyone’s favourite plumber who never seems to plumb. So looking back now, was the game Crew-sing it’s way to being a classic or heading towards being a Wreck….

 

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Wrecking Crew was released in 1985 as a launch title for the NES and straddles the line of being an action game but in certain aspects also a puzzle game albeit not in a traditional sense. The aim is to control Mario (wearing his fetching all-red overalls) who in the game is acting as a demolition man in order to destroy objects that features in the level with his mighty hammer. This can be in the form of walls, pillars, barrels, bombs etc. As a result of the weight and the power of the mighty hammer, Mario bless him cannot jump therefore there will be occasions where the old grey matter needs to be used in order to destroy every occurrence of that item in the level but the most obvious way of doing this is not clear. There are 100 levels in the game in order to complete so at least there is somewhat of a challenge especially when you can start the game at any level from the title screen, so it is good you don’t have to start over from level one repeatedly in order to progress. The game is also noted for having a level editor, similar to Excitebike so you can create your own levels to amuse and antagonise friends with and store them on the Famicom Data Recorder. The problem with that is that the Recorder was only available in Japan, therefore this feature was redundant outside of Japan but still it was good to have the option, and if you have people over at least they can play your creations even if it cannot be saved for later usage long after they have left.

 

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When you turn on the game on there is no fancy introduction sequence, no developer titles and no faffing about – straight into the main menu. There is something to be said for games that don’t dilly dally and head straight to the good stuff, which seemed to be quite common on the NES. You have the option of starting the game in 1-player mode that features Mario, a 2-player option that features everyone’s second favourite plumber who never plumbs but wears a delicious green number, Luigi. Third and finally, you can go into the level editor mode and create your own levels as noted earlier. With the two player option, this is similar to how Super Mario Brothers played in 2 player, where both players alas are not on the screen at the same time, but is played one character at a time. This does mean the other person sitting round and waiting for their chance to shine, or in this case demolish. As soon as you start the game, you go straight to the good stuff and can start demolishing away, climbing up and down ladders and hammering away. It does seem as though most of the time the idea is to destroy everything, so a piece of advice is to destroy everything you can, but in a thoughtful way in case you need a certain path later… There is something oddly satisfying with destroying the landscape you are in, and starts off relatively simple but progressing in difficulty when trying to find anything and everything to destroy with your hammer in certain parts of the level.

 

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The controls are as straightforward as they come – the d pad moves Mario left and right, and can also climb up and down ladders. The A and B buttons make Mario (or Luigi) wield his hammer and destroy the items on screen. The controls do seem responsive and encounter no significant lag or delay when pressing the button to hammer away and for your character to action this. Although speed of input is not the most crucial aspect of the game, it is still good knowing the controls are as tight and responsive as they are, safe that any deaths that occur are not due to the fault with the controls but of that of the player. It is also noted you can wrap around the stage just by going off-screen and appearing on the other side – a nice trick that certainly does help out when trying to complete the level. Music-wise, there is nothing on the title screen when you boot up the game, but as soon as the game kicks in the music is jaunty and jovial and sets a positive tone and a pleasant gaming experience. It may not be the most memorable music on the console especially within the black box games released, but still it is jaunty and positive enough that you would rather listen to this then some of your old cassettes lurking in the back of your wardrobe. The sound effects too are some of the better sounds that are found in the early NES library, varying in pitch, tone and compliment well to the music playing in the background, so again it is something to behold (or be-listen) when playing the game.

 

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Overall Wrecking Crew is one of the better offerings of the launch titles on the NES that is highly recommended to play. There is enough action going on to keep the gamer interested, with just enough puzzle element to it to keep the brain meats working overtime in order to clear the level of the items that needs to be destroyed. Wrecking Crew may be overlooked for some of it’s more famous black box brethrens that got released *ahem* Super Mario Brothers *ahem* however this shouldn’t detracted from the playability of Wrecking Crew. The control are tight, graphics are bold and striking and has 100 levels to quench your appetite for destruction with good music and sound effects to boot. Copies of the original cart are not the cheapest black box NES game on the market, roughly going for £20 for the cartridge alone on certain auction websites. Support your local retro game shops kids! Failing that, the game was released on the Wii Virtual Console in 2007 (which is now sadly defunct) and also on the Wii U Virtual Console so you still have the opportunity to download the game and try this yourself. Time will tell whether it comes to the Nintendo Switch Online service, which one can only hope it will as the game is ripe for local/online multiplayer action and deserves a bigger spotlight shone on it. Yes on the original cart you cannot save the levels, the puzzle element may put of some players who like button-bashing action and two players cannot appear on the screen simultaneously which is a shame, however despite those reasons it is a fun game and one well-worthy of your time. Happy destructing all!

 

Rating – 4 out of 5

 

Top Gun NES Review

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Two years. Well, nearly two years anyway, since the last review on this site. A lot has changed in the two years since the last review but some things don’t seem to change no matter how long time has passed. Princess Peach will still never learn and find herself in situations to be kidnapped by Bowser. Water levels, no matter how good the graphics and what genre of game it is, will always be a pain in the proverbial rear. Platforming games will always start off with a green and lush level to get you started in the game. And finally, after thirty years, can someone please explain how on earth to land the plane on the aircraft carrier?! The last sentence of course refers to everyone’s favourite movie-based NES game which has an almost iconic status, perhaps for all the wrong reasons. So let’s take a look and see if that same passage of time makes the game “plane” bearable or whether it can “jet” into the skies as one of the greats…

 

Top Gun is a video game based off the 1986 movie of the same name, that was released on the NES by Konami in North America in November 1987 and one year later in November 1988 for those in Europe. Those lucky lot. The idea of the game is that there are four missions to complete, starting off with a training mission before progressing to the real meat of the game, shooting down planes in the sky, landing on aircraft carriers, destroying enemy aircraft carriers and also blowing up enemy space shuttles. Whilst attempting to destroy aircraft carriers and planes, they of course are attempting to shoot missiles at you preventing you from completing your duty, generally making nuisances of themselves. The view you have in-game is from the cockpit, making you feel you’re at the heart of the action and can see the enemy planes in the sky and the aircraft carriers down below, rather than being side-scrolling and not feeling like your at the centre of the action. It is touches like that which are welcomed.

 

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Nothing sexual here going on…

 

Upon turning the game on, from the moment the opening credits roll you’re treated to the theme from Top Gun which does sound admittedly well done. If the sights and sounds of the film pumped you up, then the 8-bit rendition in the opening credits does a great job replicating that feeling. Even when you leave the game to run the opening demo, the music is fast paced, rock-inspired and does sound really good – in fact although you the reader cannot see this for yourself, the opening music is being played as this is being written. But you didn’t spend your hard earned cash on a video game to listen to the music and never play the game did you?! Some of you might…but anywho, you press start and are treated to a lovely image of a F-14 Tomcat fighter preparing for take-off, with sound effects reminiscent of the Atari 2600, with it’s ocean waves sounding like nuclear explosions. You’re then taken to a screen where you can select from one of the types of missiles you can use in-game. What is handy is that it doesn’t give just a generic name and the quantity of it that you have – it shows you how powerful it is. This is where the choice lies with you, the gamer. Do you pick a missile that you have more of in terms of quantity but less powerful, or a more powerful missile but less of them? Decisions decisions, personally the middle route is always favoured however the choice as they say, is yours. You pick your missile, and head up to the skies to start blasting enemy planes and missiles that they shoot at you.

 

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The dreaded landing sequence

 

The controls are simple enough, with the A button being your unlimited standard gun, B button being your missile that you have limited quantity of. The d-pad is standard *for a flying game* – this is noted because left and right inputs are simple enough, moving your plane in that direction but pressing the up key makes your plane descend in altitude, and the down key making your plane ascend in altitude. If you are used to plane games this should be second nature to you but if this is the first time playing an aviation-type game, this may take some getting used to. The controls do feel tight although bear in mind that your standard gun can be used anytime but your missile can only be used when locked on an enemy which is shown by a cursor onscreen. As noted earlier, the music in this game is on point, and gets you in the mood to be Maverick yourself. The sound effects however, bland and monotonous and makes you want to use the ejector seat. Flying round to a constant dull drone, broken up by planes flying past and the sound of your gun being fired isn’t the most appealing. If it wasn’t for the fear of missing the awesome-rock based music between levels it would be better putting on the Top Gun Soundtrack and listening to that instead. The graphics, well to be fair in-game they are not the most inspiring. The backgrounds are solid blocks of colour that have little detail in them, the clouds look like popcorn and the planes look okay but there isn’t anything visually that would “take your breath away”.

 

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As noted in the introduction, one of the most memorable parts of the game comes right after completing the training mission, and that is landing your plane on the aircraft carrier. For those of you who have watched other gamers or reviewers playing the game and thought how easy it looks to land the plane, please try it for yourself. The barrage of instructions barked at you on-screen in a short space of time is enough to put the heebie-jeebies into anyone, with it’s “SPEED UP” or “RIGHT! RIGHT!” at the merest hint of an input on the d-pad. At this part, you have to not only control your altitude (which is straight forward enough) but also control the angle in which your plane lands on. You’re constantly monitoring the altitude and speed on the left hand side, whilst also trying to follow the instructions in the bottom centre part of the screen – it is enough to actually put this reviewer off being a plane-driver or fighter pilot in real life. Sometimes as well, it says “UP UP” or “DOWN DOWN”, but does that mean the plane has to be down in angle, down in altitude, or pressing the down d-pad? Some people will read this and think that the plane-landing part is easy, or that it can be done 99 times out of 100, and if you are one of those people then nothing but the greatest of respect to you. Even if you cannot land the plane, you still move on to the second level which then makes you think “What was the point? My plane crashed in the sea” or “I overshot the runway” but here you are starting the next mission blowing up enemy aircraft carriers? As well, there is the refuelling parts of the mission that require precision inputs and an equal sense of frustration but this seems to get overlooked too in favour of the more famous landing sequence.

 

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Calming? I think not!

 

Top Gun has the dubious honour of being memorable and a part of gamer’s childhoods but for all the wrong reasons, ranking up there with such titles on the system as Fester’s Quest. Everyone who owned a NES seemed to have Top Gun, and everyone has the same eye-roll and look of horror when discussing it especially when it came to the plane-landing sequence. It is about time the game is viewed in a different perspective – in the US there were over 700 licensed games but how many of those were memorable? Yes, the plane-landing sequence will go down in gaming history as one of the most frustrating, and no, the graphics aren’t the most detailed and vibrant. But you got to control a jet fighter, shooting at bad guys, blowing up space shuttles and aircraft carriers, and it has the theme from the film! It is odd that a game is remembered for one small part alone, but surely it is best to be remembered for something rather than forgotten about, right? Saying that though, if the best part of a video game is a rendition of the music from the film, you do have to wonder how positive you can spin the game. Overall, the game is worthy of a play at least once, even if it is just to say that you can truly appreciate the landing/refuelling sequences and wear the proverbial badge with pride, to say you attempted it and lived to tell the tale. Was this the game to end a near two-year high hiatus? Hmm….maybe not, but this reviewer had to lift-off and wing it from somewhere…

 

Rating – 2 out of 5