After what seems an eternity in the world of game reviews and it’s reviewers, this one is back with a bang – not a literal one but a metaphorical one. If you were to relate the bang to anything in particular it could be one of two things – 1. The sound of a skateboard constantly hitting the floor, or 2. The sound of an NES controller constantly hitting the floor. But after all this time, why the need for such violence and anger from a video game – is it something truly bad? Is it something that will induce cursing and the surrounding air to turn blue? That would be a matter of opinion but for now, let’s take a look at Skate or Die! (And no, the exclamation mark is not of excitement, but the game title – honest).
Skate or Die! was released on the NES in 1988, or rather the port of the game was. The original game came out on home cpmputers such as the Commodore 64, Sinclair ZX Spectrum and others to boot. As may be obvious in the title, Skate or Die! is a skateboarding game which in the same vein as it’s winter-themed successor Ski Or Die or even California Games (which is not winter-themed) it is a multi-event game for you to compete it and either beat an opponent or get a high score in. There are 5 events which will be explained in further detail below, but are: Joust, Race, Jam, Highjump and Freestyle.
Joust – You and one of three computer opponents go into a large skating bowl armed with what looks like a giant cotton bud in order to knock your opponent off their skateboard, like Gladiators but on a skateboard. Aim towards your opponent with the d-pad and mash any button to try and knock them off – it is a guessin game what button does what so mash away and hope that you get to knock your opponent off.
Race – You race against…yourself to try and get a highscore. The controls are severely delayed and feel like you have to press hard on the d-pad to try and turn your character. Rather than up to make your person move, this time it is down so for the first few seconds you’ll be trying to decypher this and wasting valuable time. It is very easy to fall off the skateboard with the natural terrain and trying to jump with the A or B button causing you to easily crash.
Jam – No not an eating contest trying to eat as much jam-covered skateboards as you can, but a race with another person! Yes it really is! Again the controls are delayed but not as severe as “race” mode. The down button makes your boarder move, A + B buttons make the character punch which you can do against your opponent and the Up D-Pad makes you jump and do a 180, some of the time.
High Jump – move your character up and down a skate ramp trying to get him to jump on his board as high as possible. You try moving your character with the up key and it does….nothing. Try doing the down keypad and….again nothing happens. No, on this one you have to waggle the d-pad left and right to get him to speed up – the incosistent controls are getting a bit tedious, and to be honest this is 5 minutes you’ll never get back, wiggling the controller back and forth hopeing to get above a 5 or 6 meter mark.
Freestyle – Again, your located on a ramp and using any button possible you have to try and do tricks. Another boring inconsistent mashup where more often than not you’ll be on your knees (not in a good way) with your board skating past you wondering where it all went wrong.
Before you get to experience these fabulous events you get a main menu which is unlike any that you’d come across before. You move a cursor not of a mouse but with the game’s title written there and when it hovers a certain item on screen it causes the character, Rodney to quote a phrase such as “Doncha like my ‘do’ or “Semper Fi’ Or Die” – y’know such cool and rad expressions that only late 80’s and early 90’s skater dudes can say and pull off. You get the chance to practice these events or registering your name and competing for realsies. An innovative menu but alas it seems this is the only aspect of the game worth noting.
It was with a heavy heart to review this game as having played California Games and the sequel to this game Ski Or Die, having put the game into the console and turning it on, the need to like it was obvious and had kept an open mind about it, but it seems the three multi-event games on this console suffer the same fate. With Skate Or Die in particular, it suffers from unimaginative competition, uninspiring competition and sometimes invisible competition and has severely delayed controls which will cause an imprint of the d-pad to be etched on your thumb. It was a good idea in theory (what isn’t?) but the execution for this port doesn’t come off well. The graphics, well for the NES they are ok, it is this and the fact you get to choose your poison..ahem event that would mean it doesn’t get a lower score than what is noted below. But if you’re looking for a half-decent sports game to play on the NES then steer clear of this, anything that is multi-events can only mean one thing – multi-disappointment and that is not rad or not cowabunga….
Rating – 2 out of 5