There are a number of things in life that go well together – Cheese and onion, Vanilla and Coca Cola perhaps even Del Boy and Rodney…but imagine if you could combine THREE of the most beautiful things in the world (warning sarcasm may be approaching) – that is Nintendo, film-based video games and Ocean Software. Imagine the unadulterated joy of those three things mashed together to create something unique so mind-blowing it barely gets repeated. It’s well known within certain game reviewers that in the late 80’s at least, movie-based NES games were developed by the wonderful LJN who provided their own, erm, “unique” take on the films for which they developed the tie-in game for. So how would those bastions of fine gaming (!) Ocean handle something as monumental as Jurassic Park – is it 65 millions in the making for something golden or just something that should be fossilised deep under the earth?
Jurassic Park is a movie-based video game in which you control the film’s main character Alan Grant as he completes six levels ranging from rescuing people to destroying certain types of dinosaurs, but without the panache of someone saying “ah ah ah you didn’t say the magic word”. Jurassic Park is a top down shooter of which you must collect cards, eggs and destroying dinosaurs in order to progress through the game. Throughout the game you may encounter mystery boxes, which as the name suggests contains a mystery effect – like a Kinder egg but not as fun. Power up’s can range from more health, to another life however on the flip side of the coin you may lose energy or lose a life so the choice really is yours whether you collect the mystery box.
So you power on the game, and having chosen your language (bearing in mind this is the European PAL version so language select may not be present in NTSC versions of the game) you are then faced with an intro screen which can be somewhat terrifying – especially if you have the lights off and the tv volume up. From the bottom of the screen comes a Tyrannosaurs Rex with it’s eyes dilated ready to eat the player up. His mouth is wide open with saliva dripping from it’s mouth as you get to choose how many players should play, if music and SFX should be on and also the hi-score. A nice start to the game but nice starts may not equate to nice finished articles. Upon starting the game your first mission notes dinosaurs have taken over Jurassic Park and that you have to find Tim and rescue him from a herd of giant triceratops.
The game begins from a top down point of view, and although the graphics are bold and defined which for a NES game is good, the colours are somewhat dull and turgid – lots of greens and browns. Oh and those “giant” triceratops are nothing more than pint-sized red baby dinosaurs, though you do get to encounter larger dinosaurs later on. It’s something your poor heart may not be able to cope with, with all the anticipation and excitement of waiting so if you are of a nervous disposition this isn’t for you. So you wander round destroying dinosaurs collecting eggs and keycards wondering if this is what the game will be like, to which it is safe to answer….yes, yes it is. You reach terminals, find out you have the wrong key card for the terminal and then out you go collecting more eggs, more power ups and it is a monotonous circle where you can easily run out of bullets for your gun, so be prepared to jam the d pad down as hard as you can and run away from dinosaurs the size of a dachshund. Beware though that the enemies can come out of nowhere and if they touch you, your health bar goes down quicker than you can say Diplodocus so you’ll need to have the reactions of a Stegosaurus whose had laxatives and lots of raisins.
As mentioned earlier, for an NES game that was released later in the lifetime of the console the graphics are bold and can easily distinguish what is the tree with the ground to the dinosaurs but the colours leave a lot to be desired. On screen it displays a health counter to the top left, the number of bullets remaining in your gun, and on the top right a score counter, because what game would not be complete without a score counter! The controls are responsive, with the d-pad moving Alan about, the A button moving him around, the B button firing your weapon, the select button cycling through the weapons Alan has, and the start button being as fascinating as pausing the game.
Having played this game for well over an hour and getting nowhere fast, just repeating the same level over and over again collecting the same items time and time again, it’s difficult to know if the game just sucks or this reviewer sucks. The consensus is on the former rather than the latter, and the game is highly forgettable, monotonous and certainly not worth the £40 you would have paid at the time of launch. This game could have been from the masters of film-bases video games LJN, to which applause should be given to Ocean for making a game worthy of their low standards. It simply isn’t worth the time or effort in rescuing Tim and shooting dinosaurs up the proverbial bottom so do yourself a favour, rent the movie instead and enjoy that rather than collecting keycards a la Doom on here, or running away from dinosaurs. Even if this game was 65 million years in the making it wouldn’t have helped…
Rating – 2 out of 5