This review is dedicated to @Tracker_TD who has the honour of becoming my 1000th follower on Twitter. Follow me here, but thank you so much to everyone of my followers, you all mean the world to me! Just some background, to celebrate the 1000th follower whoever it was they got the choice of NES game to review. Lucky old Liam chose Excitebike so this is for him – thank you!
Excitebike is a motocross racing game, which features the distinctive black box design on the cover that was used in the early titles, and Excitebike is no exception, as well it was one of the launch titles of the console in Europe back in 1986. The idea is that your racing either on your own or against competitors, in order to complete the track within a time period. If you finish within the top 3 based on your time, you progress to the next track and carry on through the game. The game was originally released in Japan for the Famicom system in 1984, and made use of the Famicom Data Recorder, which was used to record user-created tracks (which will be discussed later) but as this was a Japanese-only accessory, this featured was not utilised in the American and European release of the game.
So when you turn on the game, your presented with a simple yet very blue title screen to which you can choose from 3 options. Selection A is where your rider is racing against the clock on his own. Selection B is where your rider is still trying to beat the time set but there are other riders on screen – you start off with 3 others but as the level progresses they are everywhere, not intentionally causing a nuisance but nevertheless not a good advert for drinking and riding. Finally, there is a Design section, where users can create their own custom made tracks to race on. As mentioned briefly earlier, in Japan this feature was utilised with the Famicom Disk System, a saving device that used normal audio cassettes and worked in the same way that the C64 had with its Datassette. It was even stated in the manual that the save and load features of the Design aspect were programmed in for “potential product developments”. oo-er indeed, however it’s nice to create your own tracks even if you cannot save these for your friends to see. With 19 different parts of scenery and track to include in your laps, and up to 9 laps,you could certainly make it as simple or as difficult for your friends to compete on. It is a shame however there is no multiplayer option on the game, but trying to beat the times of your friends is good incentive enough.
So controlling your motorcycle couldn’t be simpler – the A button accelerates your bike, and the B button, well that accelerates faster which you might think is the obvious button to use however, it comes at a price. At the bottom of the screen is a Temp bar, for temperature (in case those of you were clever enough to think it meant temporary) and when should that bar fill up, you temporarily stop at the side of the track waiting for your engine to cool down, so when your racing do keep an eye on that – if it gets too high then release the accelerator for a bit or drive over the right arrows that are on the ground, to reduce the temperature of the bike. The up and down d-pad moves your bike between the 4 lanes on screen, and the left and right d-pad button will change the angle of your bike both on the ground and in mid-air, allowing you to look cool and do wheelies throughout the course. If you are in mid-air and land at an unnatural angle, then you’ll bounce on the ground and go to the edge of the screen – this happens if you crash into another rider in Selection B.
The music and sound effects are impressive for a game released in the console’s infancy, with the music upbeat and setting a positive mood for the upcoming races. Although there is no music when racing, this is replaced with impressive sound effects ranging from the start of the race building up to its climatic start, to the sound of the engine when racing and when you overheat a shrill noise repeats. It’s certainly a game where you don’t need to mute the sound and put on the latest offerings from whatever band or artiste the youth of today listen to, the music and sound effects set the game well and serve as a nice addition and get you in the mood to race. The graphics are clear and bright, although it does like at times in the course be this dirt or someone vomiting, perhaps a scared rider afraid of you beating him in the race, is a somewhat putrid olive colour, but nevertheless the track stands out well against the green background and your character looks well drawn. It’s also nice to see a cameraman in the background filming the race giving an ever more illusion that the race is being shown on TV, similarly to the cameraman that shows in Pro Wrestling. Maybe at the time Nintendo liked the idea of realism and having cameraman filming sports events?
Excitebike is a game worthy enough to be in anyone’s collection, and is a fine launch title for the console. Although the concept of motocross games isn’t a usual choice for game developers, the fact that Nintendo released this (along with Mach Rider) shows there was demand for these types of games. As a result of this, and the amount of care and attention given to the game, if you have a spare 15-minutes and don;t want a game too involved, Excitebike is certainly one to pop in and play. PAL copies of the game are plentiful and at a decent price, so even if you don’t own many black box games aside from the obvious of Super Mario Bros, be sure to check this title out. It won’t have anything humourous like WINNER IS YOU, but it’s nice completing the tracks using your skill within the alloted time. This version of the game has been made on to future consoles such as the Gameboy Advance, within Animal Crossing on Gamecube and as a Virtual Console download but as always, play the game on the original console, put on your leathers and get your helmet on and experience Excitebike in its true splendour. I for one am of to try and get the oil slicks out the carpet and paint the bike a pinker shade of red…
Rating – 4 out of 5