Kickle Cubicle Review

The hero in video games can take the form of many guises – they may appear as Italian-American mustachioed plumbers, or those dressed like Peter Pan sent hurtling back and forth through time and even animals such as Bear’s and Squirrels. But back in 1990, the makers of Kickle Cubicle thought differently and set aside a hero who wasn’t a plumber, or dressed all in green, no they decided the hero in this game would be a character wearing black dungarees and wearing red Dr Dre beat headphones – and whyever not? Developed by a company called IREM, makers of quality hits such as the video game adaptation of Hook and the more impressive R-Type, how does this game fare this days, could Kickle have been the hero this video game city deserves and needs?

In-game screen

Kickle Cubicle is classed as a puzzle game, but as well it can be seen as an arcade based game as well that wouldn’t look out of place in the arcade halls of the late Eighties early Nineties. You control Kickle, who according to the background story wakes up to discover his kingdom is covered in ice and that the King has imprisoned people in so called “dream bags” to which you have to rescue these people from each level to progress to the next level. How do you do that I hear you ask? Well, the levels are set in an overhead perspective, to which you see the red dream bags glowing that you need to collect. On the icy levels are spaces in the ground to which you need to freeze the enemies on screen with your icy breath, and push them towards the gaps in the ground, that gives you the ability to walk across the squares to collect the dream bags. Along the way you’ll find enemies that although can be frozen, they cannot be pushed as icy blocks, you can only destroy them.

Talking sweetcorn? Whatever next, mushrooms that make you grow?…

There are four lands in the game that you need to complete – Garden Land, Fruit Land, Cake Land and Toy Land, all of which at the end you need to defeat a boss to progress. Once this has been completed, you unlock the special game mode which has 30 challenging puzzles that need to be completed. So there is a lot here to keep the player going, getting your money’s worth (unlike Mario in which that can be completed in 5 minutes!). There is also a bonus stage that first is encountered on Garden Land, which takes the guise of a ring that appears on screen at a random time. This takes you to a level that’s full of flowers which give you extra points, so try to collect them as quickly as possible as they are only on the screen for a limited time.

The controls for the game are quite simple – the d-pad moves Kickle, the B button makes Kickle blow his icy breath that freezes the enemy whilst the A button creates an icy pillar on that particular square. The use of this is that if you need to guide an enemy to a certain location, then raising these pillars blocks the enemies path, which makes it easier for them to go in a direction you would like them to go in. So the controls are simple yet effective, you don’t need to press the d-pad in certain ways whilst holding the other buttons to do something that might be deemed crucial to the game. The music in game is quite upbeat and jolly, and on the first level of Garden Land it reminds me of the music from Simon’s Quest – no matter the faults of that game it had some decent music. There are differing sound effects such as when Kickle dies and when you freeze enemies and push the blocks into the sea, so again it’s a game that doesn’t require muting and sticking on the latest Culture Club record to drown out the noises. The graphics is one of the game’s strongest points – the colours are bright and vivid and makes a nice change to the game pallette rather than using pastel greens and browns that often look turgid. Even when you complete a level and are surrounded in a circle of vegetables, the contrasts between say the orange of the carrots and the blue of the sea are striking and is a fine game graphically for the console.

Never dismiss the flower power movement

Bearing in mind the length of the game, with 4 differing worlds with multiple levels in each world AND the fact there is a special stage with 30 additional levels, you certainly get your money’s worth with Kickle Cubicle. Seemingly having learned from other long games in the past that didn’t have any form of save system or passwords, there is a password system so you don’t have to play the game in one sitting and can go outside and smell the sea air, or nature at its finest giving your eyes a break. The password can be entered on the main menu, though for some reason they omit vowels from the codes, relying on the consonants instead like a really bad round of Countdown. The game will make you think, and at times will make you curse like a sailor and throw the controller on the floor, but in Kickle Cubicle’s case it is in a good way and not frustratingly bad like in Turtles or Silver Surfer both for the NES. The controls are basic yet responsive and the colours make it a more colourful title for the NES library. The one drawback is that it can seem quite repetitive in freezing enemies and pushing the icy blocks around to collect the dream bags however that is the one drawback in a solid title. Copies in the wild seem bountiful and a PAL copy isn’t that expensive – as well do check your good local retro game store (links to stores in the UK are on the top navigation bar), so if you do get the opportunity, do pick up a copy of the game. It’s certainly one to while away with in the wee hours, I mean who wouldn’t want to assist the hero who wears such funky Beat headphones?

Rating – 4 out of 5

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